Strategy of the Commons is a game that explores the application of Game Theory to a dynamic system of exchange such as the CitiBike system in New York City. Through gameplay we aim to address the following question: Can the implementation of system wide penalties and bonuses influence the behavior of self interested players? Furthermore, can we fine-tune these penalties and bonuses to achieve system balance?
Our team at ITP: Danniel Melancon, David Tracy and Saki Hayashi
The roles: Concept Development: All, Back-end : Danniel Melancon, Front-end Programming and Design: Saki Hayashi, Physical build and Design: David Tracy
The Problem: NYC's strategic alternative transportation plan In an effort to reduce emissions, road wear, collisions, and road and transit congestion and to improve public health is to establish a bicycle
Additional research materials we conducted